HK Lab Studio Product Licence
Effective date: 30 June 2026
INTRODUCTION
HK Lab Studio digital products are licensed, not sold. Purchasing a product grants only the usage rights described in the applicable section of this Product Licence, the relevant product page and proof of purchase. Copyright, ownership and title in the original product remain with Hansel Komal trading as HK Lab Studio unless a product expressly states otherwise.
1. DEFINITIONS
Digital Product means a downloadable product made available by HK Lab Studio.
End Product means a finished game, app, website, software product, client deliverable or other completed work that incorporates a licensed Digital Product.
Source Project means an editable project supplied with source code, assets, documentation and related files.
Developer Components means reusable code, interface components, templates or related developer materials.
Assets means reusable visual, audio or other creative files.
Asset Pack means a collection of Assets supplied as a Digital Product.
Purchaser means the person or legal entity that lawfully obtains the applicable licence.
Authorised Team Member means an employee or contractor acting for the Purchaser solely to develop the Purchaser’s licensed End Product.
2. GENERAL RIGHTS
Subject to compliance with the applicable licence section, HK Lab Studio grants the Purchaser a non-exclusive, worldwide, royalty-free and perpetual licence while the Purchaser remains compliant with these terms. A purchase does not transfer copyright, ownership, title, redistribution rights or resale rights in the original reusable product. Permitted modification does not transfer ownership of the underlying original HK Lab Studio material.
3. GAME SOURCE-CODE LICENCE
This section applies to game Source Projects, including Axirune Complete Godot Source Edition.
Subject to this Licence, the Purchaser may use the Source Project commercially, modify it, reskin it, and distribute one distinct finished End Product in compiled or packaged form. That same finished End Product may be released on multiple platforms without another licence. No revenue percentage is payable to HK Lab Studio and no routine revenue reporting is required.
One purchased Axirune source licence permits one distinct finished End Product. A materially separate second finished game or product based on the Source Project requires another licence unless HK Lab Studio expressly states otherwise. Authorised Team Members may access the source only where reasonably required to develop the Purchaser’s licensed End Product; they do not receive an independent licence.
The Purchaser must not resell or redistribute the original Source Project, sell a modified version primarily as editable source code, publish the licensed HK Lab Studio source in a public source-code repository, share it with unrelated developers, sublicense it, repackage it for free or paid distribution, or offer it as a competing source template, starter kit or editable product. These restrictions do not prevent commercial distribution of the finished compiled End Product.
4. DEVELOPER COMPONENT LICENCE
This section applies to developer component and code products, including HK Agent UI Vol. 1 ‘ React Edition, HK Agent UI Vol. 2 ‘ Developer States Edition and future React, TypeScript or developer component packs.
The Purchaser may use, modify and adapt supplied Developer Components in personal, commercial and client projects, websites, apps, software, SaaS interfaces, games, prototypes, internal software and other finished End Products. Components may be integrated into larger applications.
The Purchaser must not resell the components as standalone components, redistribute them as a component pack, sublicense them as a reusable library, upload them to stock, template or component marketplaces, share them publicly as a reusable source library, repackage them into a competing UI kit, offer them as a free downloadable component collection, or claim the original standalone component library as their own.
Client work is permitted. A client may receive component code only as part of the delivered End Product and does not automatically receive an independent right to extract, reuse, redistribute, resell or repurpose the original HK Lab Studio component library as a standalone product. Authorised employees and contractors may access components where necessary to build an End Product and must not independently reuse or redistribute them.
5. DIGITAL ASSET LICENCE
This section applies to Asset Packs, including Essential Game UI Icons Vol. 1 and future graphics, backgrounds, audio, icons, UI assets and visual asset packs.
The Purchaser may use Assets in personal and commercial projects, games, apps, websites, interactive media, prototypes, videos, promotional material and client projects. Assets may be resized, recoloured, cropped, edited, adapted and incorporated into finished End Products.
Assets remain licensed, not sold. The Purchaser must not resell, redistribute, share or gift reusable asset files; sublicense them as a standalone asset library; sell modified versions as a competing asset pack; upload them to stock-asset libraries or extractable template marketplaces; repackage them into another downloadable resource; claim authorship of the original HK Lab Studio pack; create a substantially similar competing reusable asset library; or use the asset library to train or fine-tune a generative AI or machine-learning model intended to reproduce or generate substantially similar reusable asset libraries.
Client work is allowed. A client may use Assets incorporated into the finished delivered End Product, but does not receive an independent right to extract, reuse, resell or redistribute the original Assets unless they separately obtain an appropriate licence.
6. OWNERSHIP
- 2026 Hansel Komal trading as HK Lab Studio. All rights reserved. To the extent copyright and other intellectual-property rights subsist in original HK Lab Studio material, those rights remain owned by Hansel Komal trading as HK Lab Studio unless expressly stated otherwise. This Licence does not claim ownership of third-party libraries, dependencies or materials supplied under their own licences.
7. THIRD-PARTY SOFTWARE AND DEPENDENCIES
Some developer products may use third-party open-source software, libraries, frameworks, fonts, icons, packages or dependencies. Those materials remain governed by their respective licences. This Product Licence applies only to rights HK Lab Studio is entitled to license. Purchasing an HK Lab Studio product does not transfer ownership of React, TypeScript, Tailwind CSS, Vite, Lucide, Godot or any other third-party technology.
8. ATTRIBUTION
HK Lab Studio attribution is not required in a finished End Product unless a particular product expressly says otherwise. Attribution is appreciated but optional. Any third-party attribution or licence requirements remain separate and must still be followed.
9. UPDATES AND SUPPORT
A purchase may include corrections or updates made available for that product or version at HK Lab Studio’s discretion. A purchase does not promise lifetime updates, unlimited technical support, future volumes, future features or permanent compatibility unless expressly stated otherwise.
10. WARRANTY AND LIABILITY
Digital Products are provided on an as-is basis to the maximum extent permitted by applicable law. HK Lab Studio does not exclude mandatory consumer rights or liability that cannot lawfully be excluded. The Purchaser remains responsible for evaluating suitability, testing modifications and complying with third-party and platform requirements.
11. TERMINATION
Licence rights may terminate following a material breach, subject to applicable law. Where a breach can reasonably be remedied, HK Lab Studio may provide notice and a reasonable opportunity to remedy it. Termination does not affect rights that cannot lawfully be withdrawn.
12. GOVERNING LAW
This Licence is governed by the laws of the Republic of South Africa, without limiting mandatory consumer rights that may apply under applicable law.
13. LICENCE PRIORITY
The applicable Product Licence, relevant product page and proof of purchase together determine the Purchaser’s licensed rights. If a particular product page expressly states specific licence terms that differ from this general licence, those product-specific terms take priority for that product.
14. CONTACT
Questions about this Product Licence may be submitted through the Contact page: /contact
