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Godot Refactor Guard

Catch broken Godot scene signals after a refactor. Save a baseline, compare text scenes, inspect missing wiring, and preview a backed-up repair.

Godot 4

Scene Signals

Editor Addon

$4.99

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USD price excludes applicable taxes. Final total shown at checkout.

One-time purchase | Commercial licence | Direct product support

ABOUT THIS ADDON

Catch broken Godot scene signals after a refactor. Save a connection baseline before editing, compare your text scenes afterward, inspect the exact missing wiring, and preview a repair before the addon backs up and updates the scene.

How it works

Save a baseline of editor-connected signals before refactoring. After your changes, compare the serialized connections in text .tscn scenes. Godot Refactor Guard identifies connections that disappeared and possible missing handlers in directly attached GDScript receiver scripts.

Review or edit the proposed source, signal, destination, and method. Preview the change first. When you approve it, the addon backs up the affected scene before writing the repair. Reopen and test the scene after applying a repair.

Package and requirements

The package includes the editable addon, a demo, README, licence, terms, and small verification scripts. It was tested with Godot 4.7.2 stable. The Godot editor is required separately, and you must save a baseline before making scene changes.

Scope

Validation covers the documented text-scene workflow. The addon does not analyze programmatic connect() calls, C# handlers, binary .scn scenes, inherited methods, or arbitrary runtime wiring. Other Godot versions and unsupported connection types were not verified.

A proposed signal signature is not guaranteed to be valid in every case. Inspect the preview and test an applied repair in your project.

Licensing and support

Review the Product Licence, Terms of Use, and Refund Policy. For help, contact HK Lab Studio.

WHAT YOU GET

Editable Godot editor addon
Demo project and scenes
README and setup guidance
Product licence and terms
Small verification scripts

PACKAGE NOTE

Save a baseline before refactoring. Inspect and test every applied repair.

FORMATS

GDScript (.gd) · Godot text scenes (.tscn) · Markdown (.md) · ZIP

COMPATIBLE WITH

Tested with Godot 4.7.2 stable · Godot editor required separately

SOURCE PACKAGE

Editable addon | Demo, documentation and verification scripts

VERSION

0.1.1

BEST FOR

Godot developers refactoring text scenes that use editor-connected signals and need to catch missing wiring before it becomes a gameplay bug.

WHY BUY THIS?

Compare scene connections with a saved baseline, inspect a precise finding, and preview an approved repair that backs up the original scene.

GALLERY

LICENCE

LICENCE

Use under the HK Lab Studio Product Licence. Review the licence and terms included with the package.

HK VERIFIED RELEASE
Validation Status: PASS

VALIDATION REPORT

Verified in Godot 4.7.2 stable.
The packaged checks passed.
An independent Godot project trial confirmed missing-connection detection, preview, backed-up repair, working gameplay, and persistence after reopening Godot.
Validation covers the documented text-scene workflow; other Godot versions and unsupported connection types were not verified.
Validation Status: PASSRelease: 0.1.1

HK Verified Release is an internal HK Lab Studio QA standard. Validation is performed against the packaged customer release before sale.

How does HK Verified work?

See the build, validation and release workflow behind HK Verified products.

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